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Obduction vr vive
Obduction vr vive










obduction vr vive obduction vr vive

I was there, and I didn’t want that experience to end." But that’s what it feels like to play Chronos in VR. Even when I’m utterly absorbed in a game’s world, I don’t feel like I’ve been transported inside my monitor. That no game I’ve ever played on a monitor or TV has ever done for me. But Chronos did something for me that Zelda never could. As Wes wrote in his review: "This is a tried-and-true action RPG in the Zelda vein, with timing-heavy combat and puzzle solving that feel more than a little familiar. You can also run around normally if you have a stomach of steel, but Cyan has made each point you can hop to feel interesting and intentional, rather than just another dot on the path.Ĭhronos is one of the finest examples of an existing genre being imported into VR and gaining an immense boost of immersion in the process. The mechanics and pacing of the game didn’t need to be compromised at all to make it ideal for VR. You jump between set points in the world, then have time to look at your surroundings and take everything in. It feels like you are actually in and exploring a classic Myst world, but there’s nothing old-fashioned about physically leaning your body in toward something to get a better look.īut the reason Obduction really works well in VR is because the original Myst movement scheme was practically tailormade for Virtual Reality. In Tom's review, he said that it “remains faithful to Myst without feeling dated,” and that goes doubly in VR. A spiritual successor to Myst and Riven made by the original development team, Obduction is filled with environmental puzzles and clues hidden in plain site to help you solve them. Cyan has built a wonderfully detailed world for you to explore in Obduction, and exploring it in VR lets you notice all the tiny touches that you might otherwise skip by.












Obduction vr vive